The Science of Fun

The B|P game research model is based on a simple idea that gamers will give much more accurate
feedback when they can play individually in a relaxed, home-like, environment. Typically, gameplay testing is done with gamers playing in a single stuffy focus group room where they can see each others screens, and doesn't represent real-world usage in the slightest. The B|P simulated native environment research division (yeah, SNERD) brings the same
native environment focus to assessing gameplay experience as our other remote research methods, in an area where
remote observation isn't always technically feasible.
In our model, observers and moderator listen to gamers on individual audio channels while watching real-time metrics from a touch screen at each gamer station where the gamers give feedback live and follow the Think-Aloud Protocol. And of course, we've structured the method and technology to fit remote methods where follow-along multiplayer functionality exists.

Gamer Station: Click to Enlarge
The result is rich, engaging data about users -- a radical improvement over other forms of game research done in traditional focus group facilities, or expensive field research.
The Method
Using a second touch-screen PC, next to their primary gaming PC, participants answer open and closed-ended questions about their
experience playing a video game -- right as they are playing.
After each section of a game, they complete a more detailed survey about their experience completing goals in that phase. Basically, gamers click buttons about whether or not they are having
fun during gameplay, and explain in more detail at each logical breaking point in a game.
Three main reasons for this approach:
- Separate gaming stations replicate native gaming environments
- Behavioral feedback
- Allows for instant metrics generation
- Remote viewing of metrics for stakeholders
- Reduces analysis and data entry for the facilitator

Observer's Booth: Click to Enlarge
The B|P Facility
To capture and observe player experience during testing,
B|P uses individual stations for each gamer to interact on their own,
in an environment that represents their real-world setup.
Each player has a private area, two computers or a console, and headphones.
While playing, they can speak with the facilitator in the live observation room
upstairs. They receive instructions remotely through a headset patch to the
facilitator. A single pan/rotate/zoom camera is setup at each individual
gaming station to capture the player’s facial expressions and body language.
One on Six Moderation
Using the gaming application TeamSpeak, B|P moderators talk with all six gamers at a time,
or one individual gamer. Observers can login to Teamspeak and choose who to follow along with, or simply
listen to the gamers that the moderator is interacting with. This allows the moderator and observers to
easily follow along with six simultaneous gaming experiences as they are unfolding.
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