I’m extremely excited to be nearing completion of the first big redesign of Ethnio in over three years, and want to send out a big thank you to everyone who has been using and talking about Ethnio lately for making this possible. Still Months Away. As part of the redesign, we’re introducing brand new monthly […]
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I had the privilege of Jared Spool attending and critiquing some of my recent talks, and in preparation for a UIE webinar I’m giving, he took time to rip me apart give me some awesome feedback. His advice reminded me of notes I took almost ten years ago at an Edward Tufte seminar about giving great talks, and so the […]
Bolt | Peters recently collaborated with Stanford University’s Bill Behrman on designing the Google Sites template for local governments to use as a backup to deliver information on the H1N1 outbreak, and also disasters in general. Here’s the story!
Top Ten UX Mistakes on Consumer Websites
Building a consumer website is tough, because there are so many competing demands: design, marketing, implementation and operations—the list goes on. It’s all a ridiculous mess, and so it’s easy to forget that it all boils down to the human beings who will actually be the ones buying things on your site. Here are ten […]
Washington Post
Washingtonpost.com Homepage Redesign Bold Redesign for a Prominent Newspaper Home Page Before launching its new home page, washingtonpost.com needed to know how the usability of the new design would perform. Would users accept and prefer the new design when they were so familiar to the old one? As strong believers in the importance of user […]
About
About B|P Bolt | Peters became part of Facebook in May of 2012. Nate Bolt and Craig Peters founded it in 2002, after pioneering remote research methods in the User Experience department at Clear Ink, a web agency located in Walnut Creek, CA. Since then, B|P worked on over 200 interaction research and design projects […]
Game Research
Games Are Not Played in Focus Group Facilities. Why Research Them There? The B|P game research model is based on a simple idea that gamers will give much more accurate feedback when they can play individually in a relaxed, home-like, environment. Typically, gameplay testing is done with gamers playing in a single stuffy focus […]
Live Remote Research
Bolt | Peters is the world leader in remote usability testing, having conducted 250+ studies with over 5,000 participants, and written the book. We keep study participants in their native computing and physical environments. Here’s an outline of our remote research methodology: Phase 1: Setup & Recruiting The first thing we do is shut up and […]
Marty Neumeier gave a pretty awesome talk today at Adaptive Path’s MX Conference based on his book, The Designful Company. His intro was engaging right off the bat, so like any talk I think is about to be inspiring, I started taking lots of notes. This is them, and please offer corrections or feedback if […]
If you’re curious about how B|P applied our user experience focus and HCI principles to the Spore player research project, then our upcoming article inBoxes and Arrows will be for you—watch for it early next week. Subscribe to the Boxes and Arrows Blog »
How B|P Researched Spore
So we’ve been beating around the bush for the past year or so about this top secret game research project of ours, and now that the game has finally hit the streets, we’re bringing the news to you in all its full glory. How did we test the game? Who did we talk to? Do […]
In this inaugural entry in our B|P continuing series “Remote is Better”, we discuss how separating the moderator and the user eliminates the need for “two-way mirrors”–now you can get your clients into the driver’s seat with you (metaphorically). We show you how! Lots of people think of remote research as a trade-off or a […]